Description: Advanced 3D Game Programming with DirectX 9.0 一书的源代码-Advanced 3D Game Programming with DirectX 9.01 books source
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Description: 图书《3D游戏编程》的配套源代码(包含书中全部演示代码)。-books "3D game programming" supporting source code (the book includes all the demo code). Platform: |
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Description: 书籍Introduction to 3D Game Programming with DirectX 9.0的部分源代码,是学习directx9.0的好工具-books Introduction to 3D Game Programming with DirectX 9.0 source code is a good learning tool directx9.0 Platform: |
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Description: Advanced 3D Game Programming Using DirectX 9.0 的英文电子版,可供参考和学习。-Advanced 3D Game Programming Using DirectX 9.0 english electronic editon,study and refrence it. Platform: |
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Description: 这个是3D游戏编程 杨青著 书中的源码 很多朋友都找不到它 我把它放上来 -This is a 3D game programming Yang Qing with the source book many friends I have not found it it Fangshanglai Platform: |
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Author:迷糊小亚 |
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Description: 3D Game Engine Programming 一书附送的源代码-3D Game Engine Programming a book accompanying source code Platform: |
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Description: Advanced 3D Game Programming with DirectX 9.0 一书的源代码-Advanced 3D Game Programming with DirectX 9.01 books source
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Description: 使用dx9进行游戏编程doc------Introduction to 3D Game Programming with DirectX 9.0
原著: Frank D. Luna
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Description: 这本书是另一本——游戏编程大全的姊妹篇,3D游戏编程大全,着重介绍3D游戏编程用到得技术、知识和3D游戏引擎的编写知识,是学习3D游戏制作,3D游戏引擎制作必备之书。-This book is the second one- the Guinness姊妹篇Game Programming, 3D Game Programming Book, focuses on using a 3D game programming technology, knowledge and the preparation of 3D game engine knowledge, is to learn from the production of 3D games, 3D game engine produced a book indispensable. Platform: |
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Author:donghang |
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Description: 3D游戏开发大全英文版。
详细介绍了3D游戏开发的各个方面和tgea引擎的使用。-English Encyclopedia of 3D game development. 3D detail all aspects of game development and the use of tgea engine. Platform: |
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Author:xuboning |
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Description: This book is an introduction to programming interactive 3D computer
graphics using DirectX 9.0, with an emphasis on game development. It
teaches you the fundamentals of Direct3D, after which you will be able
to go on to learn and apply more advanced techniques. Assumingly,
since you have this book in your hands, you have a rough idea of what
DirectX is about. From a developer’s perspective, DirectX is a set of
APIs (application programming interfaces) for developing multimedia
applications on the Windows platform. In this book we are concerned
with a particular DirectX subset, namely Direct3D. As the name
implies, Direct3D is the API used for developing 3D applications. Platform: |
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Description: 3D游戏编程大师技巧[专著]/(美)Andre LaMothe著;李祥瑞,陈武译
一本不错的游戏编程入门书籍-3D Game Programming Gurus [Monograph]/(U.S.) Andre LaMothe with Li Xiangrui, Chen Wu translated a good game programming book entry Platform: |
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Description: 龙书第二版,里面主要讲了是shader编程,并且里面的例子很好,适合初学shader编程的同学-Introduction.to.3D.Game.Programming.with.DirectX.9.0c.Shader.Approach is awesome. The examples in this book is pretty good, and fit for shader beginners. Platform: |
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